![]() ![]() ![]() Theres lots of guide in Steam, and youTube, and some really good faq's to read. Luck also affects the chance of rush attempts succeeding.In the wasteland, it increases the chances of finding items when dwellers go out on quests and explore locations in the wasteland. Just keep in mind, that internal vault events, like fires, radroaches, molerats & radscorpy's all ahve their event strength modified by the size and upgrade level of rooms they spawn in (as well as vault size and game mode, etc). Luck determines if a production room also yields caps along with the normal room reward (or extra caps after a successful rush attempt). Also, if your first floor is a dead end, it forces raiders back through that 1st 3 wide room, fighting your very best dwellers twice in a row.Īfter that you can build as you like, asetics, purpose, etc. I know that the size of your radio room improves the chance of attracting a new dweller, and Charisma shortens the interval between checks, but does Luck have an effect Since it helps with caps and rushing production in other rooms, it doesn't sound completely unlikely. Higher chance of attracting new dwellers, improves Vault happiness. Originally posted by Maebus:Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? Your top floor, and maybe the 2nd floor should allways be 3 wides and 2 wides (don't upgrade all these rooms yet, not untill you have strong enough wpns & dwellers to defend the), for defence versus raiders that break down your vaults front gate and come charging in for loot and shennanigans. Radio station is a room in Fallout Shelter. ![]()
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